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July 8, 2011
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I have been thinking (after being asked couple of times) about comic making, and I really can't say I could give any ultimate truths about it. I mean I don't know how to make good comics myself, I can't tell you that you must do this and never do that and stuff. This is a subject where I'm afraid there is no easy answers.

If you want to make a comic, then go ahead! Make one! Even if your comic sucks, you can get it done, and learn from it. It might be crap, but now that it's done, you can move on to do other comics and stories and stuff.  First hand experience is always first hand experience, and failures are what we learn from. Just learn to lose first. First attempts are usually crap. They are the piles we fall face first into and feel ashamed of later. It's up to you if you stay there, face in the crap pile, weeping about it, or get back up, laugh about it and continue your life.

I've been there. During my young life I've made more mistakes in the comic business than I'd dare to confess, so I guess I have some stories I could share from the experiences I have of having my metaphorical face meeting the pile of dung.

So have some thoughts. These are my own personal brain wanderings and not any ultimate universal truths, so feel free to take what you need and ignore the rest. Apologies beforehand for my bad habit of rambling redundant nonsense, my brain likes side tracks. The following uses canine comics "genre" in the examples, mostly because my own comic is one and it's easier to compare.

First an important one:

comic

Before starting to draw your comic, you better know what's going to happen in it. Know what the end is going to be like. Know what your characters will go through. Know who your characters are. What are they like? Knowing is half the battle, you know.

Comic is visual storytelling. So in order to tell it, you naturally need a story to tell.
No matter how cool your initial idea is ("I want a story of pirates that are dinosaurs!" "I want to make a story about an elf who falls in love with a centaur!" "How about a dog comic in space!" etc.) if you have no plot to your story, I can tell that you'll probably do couple of pages, got stuck with the comic, put it on hiatus because you're too busy leveling your pokemon right now or something and just make up excuses, and then probably redraw the comic because "you don't like your old style anymore" if you ever even pick it up again. (I personally got to page three every time, four pages only once, some other people manage to do twenty pages before stopping.) Having no plot is begging for art block, and no one likes getting stuck with that.

I know it is possible to make a comic by improvising. I have seen good comics done like that, but improvised comics are usually comedy and tend to be often on the absurd humor field, since it works well there. It's good for surreal stuff. I bet there are people who can make epic adventures by improvising, but they are either geniuses or very, very experienced with it and know what they're doing.

But if you want to actually tell a story, you better have a story. Having a script can save your life. The script doesn't have to be in the actual official script format (personally I find the script format boring, and it doesn't work for me) but at least writing down plot points from floating in your braind can make them clearer, and seeing them on paper or text file can do miracles to arranging the plot points and scene snippets into the order in which they make sense. A script is a tool to organise the messy ideas into an actual story.

When I started Wurr, it was only supposed to be the first three pages (the prologue), but got soon carried away since I found it fun to draw. Thus all I had to work with was bunch of characters, the world setting of dogs versus hellhounds and the fact that Iacar's bunch was going to be evicted out of the hellhound lands. Within the first year of Wurr's existence, I managed to make 25 pages (partly thanks to the then kinda-ass-pulled-back-then Niftynose-episode). But after the initial idea was already done, I had pretty much run out of fuel. There was no plot to follow, nothing to work towards. During the second year of Wurr I only drew seven pages in a whole year with even three months between two pages on several occasions. (Geesh, I feel sorry for my older readers, it must have been pretty frustrating to wait for anything to happen!) After two years of making, I got to visit a friend of mine, who was also working on a comic trying desparately to make it's plot work just like me, and during my visit we brainstormed our comics for DAYS on end resulting in the first version of Wurr's script. Even with big holes in it back then, it was something to work towards to. The following year I finished Wurr's first book, got it to print (self published) and got to start the second volume, and I've now been able to keep up weekly schedule with the comic even with schoolwork and very long schooldays, critique projects, martial arts hobby, social life and all that jazz with only few exceptions when I'm really swamped or art blocked.

Script brings motivation. I know what's going to happen, and I can't wait to make it happen! I want to tell this story! I like it so much I want to tell it. (This is also the reason why I avoid answering plot-relevant questions people ask me. If the comic will answer it, I'll let it answer it. I know from experience that if I already tell what's going to happen before I get there, I tend to lose my interest. I have couple of times made character ref-kind of lists telling everything there is to know about my characters, and then finding I didn't get myself to draw the comic since I had already told everything there was to tell. I didn't have plots for my comics back then, so it was kind of double kill.)

Actually, here, have a tiny photo of what the current script of Wurr looks like (some bits blurred for spoilerless-ness. No idea if you can tell anything from it):

comic
The script starts from Azrabak's first appearance, so we're still at the start. Clear, isn't it?

If you have a story, you're already on better ground than half of the online comic makers these days. Young people, when starting their own comic project often start with making unique characters, and start ahead with them without making a proper story first. I know having good characters is very important, there can hardly be any story if there is no protagonist to have the story happen to, but people get so in love with their special characters that they tend to forget all the actually important stuff. To quote a Finnish saying, that's climbing ass-first into a tree.

By the way, a few words about originality in this point. I find it endlessly amusing when people who read Wurr come and comment about how original my characters are. Let me tell you a little secret. When I created the characters of Wurr, I specifically made them as little "original" as I could. Morri is inspired by the hellhound seen in Hellsing anime (his name was originally Morrigan, by the way. After I later found out that it was a real name, and belonged to the Celtic godDESS of death, he got namechange) being dark grey canine with multiple reddish eyes after doing DA search that proved there are hundreds of characters sharing this description. Iacar has large fangs, because at least 90 percent of all monsters have those, he has overly muscular frame since that's how people often mis-draw wolves when they want to make them look strong, and he has three eyes after doing a bit of DA search confirming that three eyes is a standard for "special" characters. (I just didn't want his face to be symmetrical which is why the eye isn't in the middle.) Iacar's markings are also inspired by half of all the animal characters ever animated by Disney, plus Balto and such, in that when he smiles, the corners of his mouth stretch to touch his marking outlines (just look at Balto, the Fox and the Hound, Robin Hood and such when the characters smile. That's where his marking comes from). And so on. Pyramos is my own little joke about sparkle dogs, with his design including among other things, a bit from certain Warhammer figure design, Torn from Jak II game, the T-rex and the raptors from Jurassic Park plus some real life dogs, dog markings and mutated cows. ...Except maybe Iralbe's tongue-eyes,I have no idea where that came from anymore. That's probably the only thing I can claim to be my own invention, but I bet I've seen something similar in some kind of nature documentary somewhere to get the inspiration from. Well, Iralbe is otherwise so generic in all ways possible, so it doesn't matter. With most of the details in my character designs I've went to great lengths in confirming that every single separate detail/feature can be found in at least half hundred OCs or real life animals out there to make them as little "original" aspossible. Just for my own amusement. Their markings are also kept at the minimum, partly because I'm an animator, and I know what it is like to draw a character over and over and over and over and over and over and over again, and I don't want it to feel like a huge chore to draw my protagonists! After all, comic is a VISUAL media, I have to draw the characters ALOT in all those panels to tell the story. My plot is kinda long, not "manga-long", but still long enough that I don't want it to feel forced. (That last part is actually the reason why Wurr is a "dog comic" to begin with. I did plan the prologue originally to work with orcs and elves instead, but as back then I was a lot more insicure with drawing humanoids, within the time I spend drawing one humanoid character I can draw ten dogs, it became canine comic purely out of being easier to draw. And it also became fun to fiddle with a culture adapted to quadrupedal beings.)

I often feel awkward when I see people creating characters with as much details and markings and accessories as possible, specially when they then proceed to draw a comic, with a wall-of-text type prologue about an angient war, then skipping to the main character being born and possibly seeing their mother/father/whole family being killed by the bad guys (specially in Finnish doggy comics), then good versus evil fight where the protagonist leads the good guys into victory to fulfill an ancient prophecy, (and going to hiatus after running out of ideas/getting tired of making the comic) and then claming very loudly how original their comic is, setting blood hounds to gore anyone who has "stolen their ideas". I personally don't see it original when I have to read a story that I've already read hundred times before, with only differently colored protagonists. I honestly can't tell them apart anymore, I've read so many of them, and... Well, the only thing setting those comics apart is what their protagonist looks like. It's the same story all over and over again, with a bit of plastic surgery and make up here and there between comics. They are so similar I could call them adaptations instead of comics on their own. Why? Why is it so?

I don't actually mind that much about it, we are all noobs at some point, and it's just natural for your first attempt to suck (I know mine did! And hard! And still do. Geesh, you have no idea of how many things it's possible to rip off at once. I'm just glad I had never heard of internet back then). You can still have audience or atleast friends to read your stuff and encourage to improve, which is a great thing. It starts to bother me when people get rabid paranoid about the uniqueness and special-ness of their cookie cutter work and start to lynch people who they think are ripping them off.

If you have great, awesome characters but no story, you don't have to make a comic. Why not just draw your characters, make pictures of them and show what they are like through their images. Maybe tell their life stories or history in their picture descriptions. Let them grow and evolve, and when you some day feel that there now is a great story to tell about them, then you can go for it.

When designing outlooks for characters take into account that you have to draw them over and over again for pages and pages, of course depending on how long your story is. I personally recommend short stories. Epic scale adventures and dramas are fashionable these days *coughguiltymyselfcough* and it has possibly something to do with how popular the Japanese comics are nowdays. I advice you not to take manga as an example in storytelling. While average web comic artists in DA struggle to produce pages regularily to begin with, many series being on stand for weeks at a time between pages, Japanese comic artists push out twenty pages every week to be able to tell their stories. Plus most of them have several assistants helping them which is an advantage most web comic artists never have. Just don't try to make the next Naruto, you're very probably not going to succeed and will only get stuck with life absorbing well (and Naruto in itself is not the best exampleofhow to write stories,but that's something I can rant about some other time). Specially don't try to make an epic scale story if your average update timing is one page a month, unless you want that to be the only comic you will ever make, and be still doing it when you're 80 years old with no hope of ever reaching the end.

I myself needed a long talk from one of my old teachers to realise that with all those tens of different worlds, settings and story ideas that I have, I'd never ever get to see them done if I had done Wurr as I had originally planned (several story arcs with no actual ending and at that point no actual plot to go with either). He reminded me of the importance of ending by asking me if I still wanted to be stuck with this one project ten or twenty years from now. No, I don't. I have way too much stories to tell and Wurr is not what want to have as my life work. Wurr is my first work, my trial ground, I want to get to the better stories when I'm done with it. I want to be done with it someday, I have more stuff to tell.


..... Oh, looks like it's 3 AM already. Darn, being sick has apparently screwed my day rythm. Ahem, I think I'll go to bed now, I can continue about this topic later. See ya, peeps! Sorry for unorganised ramble mess! Maybe I should start writing my journals during daytime...
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:iconcalonarang:
calonarang Featured By Owner Jul 29, 2011  Professional Digital Artist
This is wonderful.
Reply
:iconraccoontailsbite533:
RaccoonTailsBite533 Featured By Owner Jul 24, 2011  Hobbyist General Artist
Oh my goodness, first my friends, and now this! I had started a comic about a year ago, (full story in mind), but had stopped due to complications in my story! Well I had worked on it and figured it all out on paper, but haven't touched it since due to me unsure how to properly start off the story. But yesterday my close friends asked be about it and we talked, and then -BOOM- inspiration, I now know how to start my comic! (I only drew two pages, and I'm re-drawing as I speak) And well I decided to take a little break and came to your page to check on your comic and I see this. BAM encouragement! This is a sign, I must work on this comic! Thanks for reminding me that to improve you must first try and fail! I'm am so full of energy now! I will continue working~ haha thanks for the encouragement!
Reply
:iconchemnicorn:
CHeMnICORn Featured By Owner Jul 14, 2011  Hobbyist General Artist
Bravo and three cheers! "Huzzah, huzzah, huzzah!"
As a deviantart comic addict, I completely concur with everything you've stated. I especially find the generic 'hero with dead parents' and 'completely covered with stuff' points quite distasteful.
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:iconmutedmirth:
Mutedmirth Featured By Owner Jul 12, 2011  Hobbyist General Artist
This is partly why I haven't done a webcomic and stick to original character tournaments instead, because I struggle to get a complete story down and I feel I couldn't commit myself to a long arching story every week.
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:iconhillokotka:
Hillokotka Featured By Owner Jul 12, 2011  Hobbyist Traditional Artist
Mähinää : D
Reply
:icondemongrey:
DemonGrey Featured By Owner Jul 11, 2011
"It starts to bother me when people get rabid paranoid about the uniqueness and special-ness of their cookie cutter work and start to lynch people who they think are ripping them off."
I find such reactions very irritating, too. When I read this part of your journal the "irreducable heteroglossia of the word" by Michail Bachtin popped into my mind. He says that nothing is really new, everything has been there before and you can just rearrange it and put it together to a different looking patchwork (which can be more beautiful than the ones before of course). It refers to literature but I think you can adapt that to comics, too. And I also think that this is nothing bad as long as your work turns out to be well. Look at Goethe ... he himself never tried to be special or original he just wanted to do good work as an example for everyone and today we see him as one of the greatest artist/poets ever. So there is no point in getting mad when somebody thinks that a work is not the most special in the world.

Well, this were my random thoughts about your journalentry ... sorry for the bad english :D
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:iconeamilia:
eamilia Featured By Owner Jul 10, 2011
Haha, I have the opposite problem... I love to write scripts and storyboards, and sketch and flesh out my characters, but I never have the patience to actually draw the final comic. :'''D Over the years I've just come to the conclusion that maybe comics simply aren't my thing.

Anyway, your journal has lots of good points! Let's hope it reaches as much struggling (comic) artists as possible. :3
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:iconmutedmirth:
Mutedmirth Featured By Owner Jul 12, 2011  Hobbyist General Artist
Or maybe you need to partner up with an artist? You do the script and suggest storyboards and they do the art.
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:iconeamilia:
eamilia Featured By Owner Jul 12, 2011
I've actually considered that too, but so far I have felt that I don't have the time to commit to a project like that with another person (even if it was just a small-scale comic). Perhaps in the future, though!
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:iconkeneto-scribe-971:
keneto-scribe-971 Featured By Owner Oct 3, 2011
hey throw me your script ill see what i can do (if you look at my artwork you can tell that was old stuff ive recently progressed beyond imagineable )if you give the script ill try and put it up as a request k?
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:iconeamilia:
eamilia Featured By Owner Oct 4, 2011
Sorry, but I don't have anything you could call a finished script - just a big pool of unfinished ideas and sketches. Some of them are more ready than the others, but there isn't one that could be considered complete, because if I were ever to take part to a project like, let's say a webcomic, I'd like to work with proper collaboration. And as I already stated earlier, right now I don't have the time and energy to take on such a project. :/
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:iconkeneto-scribe-971:
keneto-scribe-971 Featured By Owner Oct 5, 2011
thats okay ^^ i already got mine i have to finish XDD
Reply
:iconmutedmirth:
Mutedmirth Featured By Owner Jul 12, 2011  Hobbyist General Artist
yeah it does look like a huge commitment for both sides and can fall flat if both can't do it.
Reply
:icongiesey:
Giesey Featured By Owner Jul 10, 2011
Very insightful. I seem to have the hardest of times when it comes to scripts. When you get into a block/funk, how do you normally break it?

You ever read 10% plus? I'm under the impression you'd really enjoy it, if you haven't.
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:iconmarmot-of-doom:
Marmot-of-Doom Featured By Owner Jul 10, 2011  Hobbyist Traditional Artist
Whoa... now I'm really, really, REALLY, frightened about my poor comic D:>
Reply
:iconmrwitchblade:
MrWitchblade Featured By Owner Jul 10, 2011
Books \ Shockwave \ Web Sites \ Films.

No matter what I do, they have one thing in common.
Story board!

It's a great why to plan it out.

Someone did a video on youtube to cover this, and it didn't work very well.

I don't have the link, but if you find it, it's worth a watch, if only because how badly they did it.

There are good ones as well, but the bad one is sooooo funny!

:)
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:iconshnawp:
Shnawp Featured By Owner Jul 9, 2011
You are wonderful, as always. This was very helpful and interesting to me. I never really thought about my work 10-20 years from now, and I certainly don't want to still be stuck with what I'm doing!

Thank you.
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:iconrg116:
rg116 Featured By Owner Jul 9, 2011  Student Artist
Wow, thanks for the information. I have to go watch Balto, the Fox and the Hound or Robin Hood now. I just recently started a webcomic, In my opinion the hardest part of making a comic is the begging. I always fell, Did I establish the characters good enough in the begging not to confuse the reader? Did I establish the environment enough so the reader doesn't get lost? or Is it moving to fast? When I make a comic like my current webcomic, I have so many plots and storylines in the future planned that sometimes I feel I move to fast along with the story and this leads the reader to confusion. For example, I just recreated a begging, because I felt, I needed to establish the main characters better.
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:iconvoidblade:
Voidblade Featured By Owner Jul 9, 2011  Hobbyist Writer
Luin kerran jostakin, että alkuperäisiä tai 'originaaleja' ideoita ei enää ole, ja jokainen idea on käytetty vähintään kerran.
Esimerkiksi, tarinassani käyttämäni magia on jonkinlainen kopio Bleachin vastaavasta, eli runollinen inkantaatio ennen loitsua, sekä monia muita pikkuasioita sieltä sun täältä. Ainoa, minkä olen siihen itse keksinyt, on mahdollisuus säilöä valmis loitsu mieleen, ja käyttää se vasta myöhemmin, ja olen melko varma, että joku muukin on keksinyt saman.
Hahmonikin tuntuvat olevan kopioista parsittuja.
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:icondredasm:
DredaSM Featured By Owner Jul 9, 2011  Student Digital Artist
Thank to your words I wanna finally draw my story...
I do not care if it is uncertain, I will try to make this work
I will work hard to do.

Thanks again

(I'm waiting the next page of Wurr v_v)
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:iconthe-shadowmaster:
The-ShadowMaster Featured By Owner Jul 9, 2011  Student Writer
That's some detailed advice there 0.o although admittedly, I got stuck on your amazing finnish saying, which i am now going to have to use.
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:iconhm-dragon-dreamer:
HM-Dragon-Dreamer Featured By Owner Jul 9, 2011  Hobbyist General Artist
I enjoyed reading this really :) it confirmed some of my mistakes and reminded me of those I will now not commit (hopefully!)
I myself have a wolf comic which i began doing merely for my own amusement and to improve my skills, especially when it comes to more active poses and backgrounds.
I hae my story written down almost to the end, though not finished since i'm still working on the ending. The comic is now running for 1 year and I'm currently working on page 12 and 13 LOL since I'm doing it digitaly and it takes me aprox 4 hours to finish one page :P
Still I haven't lost interest in it (usually, like you I made comics to page 3 and then kinnda lost interest) and I wan't to tell this story :)

About character designs, yeah I've seen a lot of those complicated sparkly designs that are really impossible to keep in comic, therefor I tryed to make my chars somewhat simple :P

anyways, i should stop blabbering bout myself, great text to read, thanks for sharing :)
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:iconmajass:
Majass Featured By Owner Jul 9, 2011  Professional General Artist
You know, you're absolutely right about short stories. Thank you for that rather obvious wake-up call - I'll reshuffle my projects!
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:iconzetina:
zetina Featured By Owner Jul 8, 2011  Hobbyist Digital Artist
I love long stories too much xD I hate parting with characters I love.
Nice rant.
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:iconanimus-panthera:
Animus-Panthera Featured By Owner Jul 8, 2011  Hobbyist Artisan Crafter
I think when people focus more on writing a story they themselves would like to read and less on one that is "original," they end up with something much better than they would have otherwise.
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:icondraw2much:
draw2much Featured By Owner Jul 8, 2011  Hobbyist Digital Artist
Thanks for talking about originality... I was starting to forget an age old truth: No artist is original. We are all just copying something we see (whether from real life or another artist).

Also, good point about details, and something I think people forget. It's one thing if you're doing illustrations, but comics requires LOTS of repetition. I guess it's a good thing I'm a terrible cloths designer, I can only do really simple designs. Means I don't have to worry about the details. x3

Oh yes, do you know to me your work is very original? I don't read comics about wolves or animals (or semi-animals) very often. So you're basically introducing me to an entirely new genre. :)
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:iconaspendragon:
Aspendragon Featured By Owner Jul 8, 2011  Professional General Artist
Lol that's funny you should say all that - I must have revised my Cynopolis (the Anubis cult translated as "city of dogs" by the Greeks btw) story at least 5 times since my early high school years. Now that I am going into my final years of university, my characters actually have ref sheets and their story goes so far back and I have ideas I carried over from the 5 major times I revamped the story (funny, it was originally about a white girl who somehow falls in love with Anubis as a dog, but now the story is taken from the perspective of six dogs).

I definitely feel I learned a LOT (considering my story is taking place in the African continent and I've taken a class in Egyptian and Mesopotamian myth not to mention the number of reference books and zoo books and etc etc). Yeah, I never considered making it into a comic until late last year, but I love drawing and story-telling and I face-palmed when I realized I could do both in a comic lol.

I feel where you are coming from though ~ thanks for the rant! ^^
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:iconviergacht:
Viergacht Featured By Owner Jul 8, 2011  Professional General Artist
I'm terrible at coming up with original-looking characters. I concentrate on the backstory instead. And see, this is where your characters are so endearing, they have the feel of being actual personalities and not walking cliche-storms.
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:iconkaxanthedragon:
KaxantheDragon Featured By Owner Jul 8, 2011  Student General Artist
Wow. You totally got into this!
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:iconnoncannonfireworks:
noncannonfireworks Featured By Owner Jul 8, 2011  Student Artist
Don't mind me, I'm just someone who reads quietly from time to time, but from my experience alot of these points ring true. I especially would like to note the balance between interesting characters and story. I find if as you said have a plan for a story but if it's not forced or you leave yourself room you can find the characters take unexpected turns or developments. I find even in published work alot of main characters don't experience any growth or development, which should really happen in even in a short work. What I'm saying is an interesting and engaging plot can create interesting and engaging characters! I suppose people only see other people rather than the world that created them..

Gah, didn't mean to say so much.

Anyway I found what you said very interesting and it makes sense alongside my own experiences making comic.
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:iconarghsdemeter:
arghsdemeter Featured By Owner Jul 8, 2011  Hobbyist Traditional Artist
ahh man i love journals like these
really insightful
x) i feel so encouraged
thanks you!
Reply
:icondarkheartseer:
DarkHeartSeer Featured By Owner Jul 8, 2011  Hobbyist Digital Artist
So helpful... :) I love you, WolfPearl. :hug:
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:iconart-in-a-box:
Art-in-a-Box Featured By Owner Jul 8, 2011  Hobbyist General Artist
This is really helpful! Thank you~
Reply
:iconkoeyohte:
Koeyohte Featured By Owner Jul 8, 2011  Hobbyist Traditional Artist
I enjoyed reading this! I'm a comic n00b, so reading people's opinions is very helpful and stimulating. I don't know that what I want to achieve will do so in my comic, but instead of coming up with great characters and a storyline, I'm actually trying to weave concepts (such as having a (secretly) nonreligious character living in their family of highly religious people, or having a female character rescue a male character in a major way... simple things that like) into a storyline along with characters whose personalities will help it along. I've been calling it an experiment, as that is really what it is.

Anyway, I know there will be many who appreciate this, so thanks for staying up 'til 3 am writing!!! :)

~Koey
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:iconshadobabe:
ShadOBabe Featured By Owner Jul 8, 2011  Hobbyist General Artist
Wow, this is incredibly detailed. I'll have to go through it all later. Thanks for sharing with us!!
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:iconalicethehunted:
AliceTheHunted Featured By Owner Jul 8, 2011
Wow, I have to say reading this kind of knocked some sense into me. When I first started drawing I grew in leaps and bounds because it was fun and I never focused to much on making it perfect. I would do a project then move onto the next.

I have no clue when that love stopped and turned to a chore. But in the last 2 years my art skill went down to the point it looked worse then it was years ago. I have so many stories and I hesitated to even draw or use my art-book. I want things to be perfect, but hell they are going to get worse if I do nothing.

This has made me stop at look back. I guess I will try one of my short comic ideas and go from there.

Thanks!
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:iconmurasaki99:
Murasaki99 Featured By Owner Jul 9, 2011  Student Traditional Artist
One of the fun things to try are mini-comics. In this online world the genre has kind of been subsumed into webcomics, but if you actually try a true mini-comic it can be a blast (and it will turn into a webcomic easily).

Minis are just a standard sheet of paper folded into quarters, stapled in the middle, and then the edges are cut to make a small 8-page comic template. So basically we try to do a full story (with cover, lol) in 7 pages. I typically do mine in plain old Bic pen. Very enjoyable and relaxing. :painter:
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:iconalicethehunted:
AliceTheHunted Featured By Owner Jul 14, 2011
I love that idea! Thanks that helps so much as well.
Reply
:iconvanshira:
Vanshira Featured By Owner Jul 8, 2011  Hobbyist Artisan Crafter
"I often feel awkward when I see people creating characters with as much details and markings and accessories as possible, specially when they then proceed to draw a comic, with a wall-of-text type prologue about an angient war, then skipping to the main character being born and possibly seeing their mother/father/whole family being killed by the bad guys (specially in Finnish doggy comics), then good versus evil fight where the protagonist leads the good guys into victory to fulfill an ancient prophecy, (and going to hiatus after running out of ideas/getting tired of making the comic) and then claming very loudly how original their comic is, setting blood hounds to gore anyone who has "stolen their ideas"."

I hear you. This is the plot of only... *attempts to count on fingers* Never mind, but it's a lot. A lot of comics, books, movies, plays, TV shows...it goes right back to Egyptian mythology with Horus avenging the death of his father Osiris. If they wanted to be original, they could leave the main character's family alive to support/annoy/help/hinder them.
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:iconvoidblade:
Voidblade Featured By Owner Jul 9, 2011  Hobbyist Writer
I'm kinda glad that my story isn't like that, but I can't call it too original either, since the plot goes:
"Supporting wizard gathers fore main heroes and bring them to mighty king, who asks them to retrieve fore mystical orbs so that they could defeat the 'bad' king and dark god behind him."
Tell me if you haven't heard something like that.
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:iconvanshira:
Vanshira Featured By Owner Jul 9, 2011  Hobbyist Artisan Crafter
At least you have the nads to not pretend it's original. =p
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