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Wurr page 128

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Look, a new page! Some familiar faces here, and a new introduction (Iralbe the elder is seriously fun to draw).

Gee, I remember when I finished the first part of Wurr (over sixty pages ago) and was just about to change the scenery to doglands, I was seriously considering ditching the pencil shadings from the comic altogether. The shading is easily the most boring and usually most time consuming part of making a page, and I thought that as I was moving from shading empty rock-desert-thing to drawing lush forest would make the thing a lot more difficult.

It's not. Forests are actually pretty nice to draw, there are trees that offer rhythm and depth, and there are all sorts of shapes to play with, like rocks, fallen trees, pine trees and stuff, and bushes offer nice variation (and can obscure anything behind them). The Crater's desert is boring. And also harder to make look interesting. Found out that, for me, something vast and empty is surprisingly harder to draw, than a scenery with more things in it.

I thought it was an interesting observation.

Wurr stuff © me stuff.
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Comments65
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Stygma's avatar
:star::star::star::star::star-half: Overall
:star::star::star::star::star: Vision
:star::star::star::star::star: Originality
:star::star::star::star::star-half: Technique
:star::star::star::star::star-half: Impact

This is a critique of the hole Wurr comic.

Artwork:

This comic is very well done with astounding anatomy. The use of hellhounds with different "abnormal" features makes the comic very fun to read. It's so well done that the abnormalities looks credible. You are very skilled with your drawing technique.

What I like most is that you've never changed your style from the first page to now. It is very agreable when you read the comic in one shot like I just did.

I removed half a star for some details bugging me (like the end of the lumber on page 125 wich is entirely black and kind of destructive in the page) and the rapid action scenes like in page 102. Since you don't have much of those in your pages and the rest is so well detailed, it feels to that style of action (with legs replaced by lines) doen't belongs to this comic.

Characters:

I love the characters of this story. They are all unique, not only in their look, but also in their attitude. It is easy to distinguish one from another. They are so lovable and interresting.

Scenario:

I like the way the story flows. Not too fast. Maybe a little slow on some parts, but not empty. The paste is not lost. I have the impression we're going somewhere with this story. There is just enough mystery and action to keep us interrested without overwhelming us.

Wurr is a fun well done comic.